#ifndef _START_GAME_TITLE_H_
#define _START_GAME_TITLE_H_

#include "cocos2d.h"

class startGameTitle:public cocos2d::Layer
{
public:
	startGameTitle(void);

	~startGameTitle(void);

public:
	static cocos2d::Scene* createScene();

	virtual bool init();

	CREATE_FUNC(startGameTitle);
};

#endif//_START_GAME_TITLE_H_


